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(+1)

I really enjoy this game!  You have made a very cool thing

(+2)

Hey! Found this game through Olexa and can say I'm already excited. However I do have one gripe, and I'm just curious if or when there is a way to go full screen and not just full windowed? Would help my experience to know how or get the ability soon :3

Full screen is coming in the next update, don't know when that is though :)

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Can't wait!

(+1)

This game is a lot of fun!

'Hope a little YT trailer soon :)

(+3)

This game is great. I haven't bought the full version yet, because I'm waiting for a Steam release - any ETA on that?

(+2)

Had to make an account just to say this game is amazing! It really blew my mind, worth every dolar. Thank you for your hard work!

(+1)

This is an amazing game. The dice variety is sooo satisfying!

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we need Chinese (ง •_•)ง

we need lower local price ヽ(*。>Д<)o゜

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and we need somewhere buy it by wechat or alipay

(+1)

竟然有国人!这个价格不到五十我感觉可以了,不贵!

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Is there any possible way to get the game for local price for Russia? 7$ is too mush for me for this game(i can buy Factorio for an example for it), but i want to support you at least with some money. 1-2$ would be okay 

(+1)

Super fun, love dice games. Is there any way to fullscreen?

(1 edit)

not yet, coming one day

The game is a blast, thanks a lot!!

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Is there a way to transfer saves from android to pc ?

I have been loving the game so far btw, I usually play it more often on android, but I wanted to play on pc without the need of unlocking a bunch of items again.

(+2)

Yep! On the title screen, click options and there's a clipboard progress thing.

(+1)

Thanks, I kinda feel bad for not have searched for it before asking now since it is on such easy access, I thought I would need to transfer some hidden files or something, thanks for creating such a useful feature

(+1)(-13)

scam... i payd for the real version and i couldnt download it, and now a day later when i tried again to download it i have 2 pay again. whats this bullshit

(1 edit) (+7)

Hi! This sounds like an issue with itch.io, I hope you can sort it out.

(+2)

Really love the game, I think that a few features would really add to it, but it's really, really good.

The ability to loop after beating the final boss, keeping character upgrades and items, while adding a curse for every loop would add another layer to the game, and it would be nice to be able to play longer, upgrading every hero to max.

The ability to skip or reroll hero upgrades. This is probably something you've seen a lot, or are already working on, but sometimes I have gotten a build going that works really well with a level 2 hero and I'm forced to upgrade them. It's not run-ending, but it's annoying.

The game definitely needs music to feel complete, I don't necessarily mind the lack of music, but the it being missing is one of the few negative points the game has.

Something I think would add a layer of strategy to the game would be the ability to swap hero positions(Example: moving thief from the first position to the third). This could be done between combats, or only after bosses, only at the start of the run, or any other number of ways. There are a few things that affect certain positions, and this would let you play around those more.


That's really all I can think of right now, the game is already really solid, and super enjoyable. Thanks for all your hard work, I'm looking forward to seeing what's to come for Slice & Dice!

I'm glad you're enjoying it! 

"The ability to loop after beating the final boss" - have you tried curse mode? : )

(+1)

I wouldn't mind being able to loop starting on easy and other difficulties for a more casual feel when experimenting with builds.

i just wanted to say i really love this game, i'm having so much fun with it. great work!

Hee hee.  The most broken build I have done in my handful of playings is my cantrip build.  I gave the item that gave growth +1 to the left side to my sorcerer.  My dancer had the item that gave poison to the top and bottom and an item that improved the middle.  As soon as my sorcerer hit the reroll cantrip a few times, it kept growing and eventually I was able to get about 20 rerolls.  All the time my dancer was getting either 2 damage cantrips or 1 damage poison cantrips each reroll.  In addition I was able to get a ton of mana since the middle cantrip for my sorcerer had growth as well and kept growing each time I landed on it.  Lots of fun and an easy win on hard.  :)

I replayed in easy mode with the 2 extra rerolls and was able to duplicate this with sorcerer and dragon egg combo fairly easily.  Once the reroll train get started, it basically became an infinite cycle as landing on the reroll side increases the reroll by 1 each time and increases the number of rerolls available.  I got up to about 400 rerolls and 475 mana before I got bored and ended it.  I killed Hexia with about 30 poison stacks using repeated miasma spells.

(+2)

Would you consider making it possible to skip hero upgrades?  I was doing a run built around a berserker, with drain and pain on the dice, only to be forced to change him right before level 18.

(+1)

This is a common sentiment and I understand the frustration, I'll think about it!

(+2)

In the end, the forced choice let me do a brawler with demonic deal and blood amulet, eating through all of hexia's imps, so was still a blast despite being thrown for a loop for a bit.  Congrats on making an amazing game, probably one of the dice games with the most player agency that I've played, I can't get enough of it.

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Having an issue, small and usually fine, but I cannot resize or maximize the window, while a friend who also got it can. Any solutions?


And any plan for fullscreen option?

They're both on my list of things to try to fix : )

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Thanks for the quick reply!

Awesome. You're amazing. Btw, very addictive game, saw Retromation do a video on it, bought it and instantly sunk 10h into it afterward. Just amazing.

(+1)

One question will I get a steam key if I buy it here

Good question, I don't know yet!

(+1)

Very good question! I'd like one if it's possible as I play everything through Steam.

Ok thanks!

Incredibly addictive and terrific fun. 

Is there a list anywhere of all the item unlocks and achievements? On the "Challenges" screen, he says "Secret Achievements aren't fun". I agree! So don't show me just 3 Challenges. Show me all the challenges and all the item unlock goals.

(+4)

The secret achievements are things I want to pop-up at fun moments that happen naturally. A lot of them don't really make sense if you specifically try to complete them. Though I hear this feedback a lot so maybe I'll find some other way!

(+2)

This game is amazing and has consumed hours and hours of my life. It has everything I love: you need to have skill but there's also RNG; binary choices for level-ups and items; unlocks; interesting party members. 
This was more than worth the price!

Extremely good game you have on your hands here! Don’t know much about your plans for ports beyond mobile but it’d be great on Switch.

(+2)

Thank you! I think you're right, unfortunately it's not likely because the current game engine does not support it. iOS & Steam are coming next

(1 edit) (+1)

Got it! Well I'll absolutely be double and triple dipping on iOS & Steam when those land. I'm gonna be stoked when I hear the people on the gaming podcasts I listen to singing the game's praises too

Didn't mention it before but I also really really love you & a3um's enemy designs & the twists on them. Creatures like the slimes are recognizable but distinct enough to know they came from this game & "the triplet" boss girls from 1/3 of the way through are really cool. Don't know how much more you're gonna push it on the features front since I'd argue that for the price, what's included has been worthwhile already, but seeing more biomes & subsequent increased enemy varieties/designs would be really amazing!

(+2)

Absolute fire, we watched it on Esty's stream today, getting crazy build and combinations. Rock&Rollin !

(+1)

Ill be showcasing your game tomorrow here at twitch.tv/esty8nine!
Couldnt find ya on twitter! Start time around 11am EST
Cant wait

Oh damn I missed this! Thanks for the showcase, I'll check it out on your archives.

(+3)

I currently have a let's play series of this awesome game on my channel :)

(1 edit) (+1)

Thanks for the video! I enjoyed watching you learn how to fail less. Yes, it would be nice if we could just mouse-over the enemies to read their attacks; but for now, you can just left-click on the enemy. And yes, a Steam release would be nice. Friends list? Auto-updating? Workshop?

Great game! If you enjoyed Slay the Spire you're gonna love this.

A hallmark in game design!

(+1)

While I'm really digging the game, I have to say: I feel that enemy summons need to be nerfed a bit. It's not so much that they make the fights harder, it just gets very tedious when I'm killing enemies only for them to be constantly refreshing. This is especially true for the lich, where you're already getting hit with petrifies that make one character pretty ineffectual.

Finally beat it after five tries. Amazing game! Best I've played in a while. I would pay big money for an overland map and branching campaign-level options! I hope you do more with this brilliant design in the future.

(+1)

Hi tann. Great game. Especially appreciate the availability on multiple platforms. An icon for the Windows edition would be nice.

(1 edit)

A Windows icon for the executable would be nice indeed!

(+1)

Was introduced to this one by Buried Treasure. What a game! Easy to learn, ludicrously addictive once you're in it. Perfect for me.

(+6)(-1)

I actually really really love this game but having one of the bosses use "COVID" as a bark when they cast disease is immersion breaking and sort of tasteless.  Aside from that the design is brilliant.

(1 edit) (+5)

Yeah I was worried about that a bit... I'll remove it from the next version. (it is done)

(+1)

I am addicted to this game. However, I have be a bit disappointed it had only 20 levels. Hopefully there are several difficulty levels. I am looking forward for any update that would add more “content”.

(+2)

Hi! I'm working on update at the moment that has a bit of extra content. There are lots of difficulty levels, including curse mode which you can unlock by beating the full game on hard : )

I have some plans to add more content in the future but I cannot promise anything.

quick comment on a bug I found on release version.

Rogue died to spiker when rolling their cantrip attack.  Now their die is still on the ground when the level up screen is showing, and the die is on top.  Not stopping me from pressing anything, so just a graphical thing.

Thanks for the report, I'm working on an update at the moment and have fixed this.

I've purchased the full PC version but am not sure how I can add it to my itch.io library.  I can install it on its own but any attempt to "install" the game from this page only shows me the demo as an option.

Use the website. The client is buggy with demos.

Fine work. Can't wait for the full / paid version to be released.

Fantastic game. Would love more scoring options. Also begs for some kind of node-to-node overworld progression -- maybe in the sequel? In any case, a great, solid design.

(-1)

this game is great (previous version was better but I can figure out what make the previous one more fun , maybe this one is too easy and too short...) imo you should compare this version with the previous one because something brake during the update... sorry I can tell you what but I play alot (more 20h) and I strongly prefer the previous version ! good game tho!

(+1)

It's soo good!!

Every time you press play you wake up 30 minutes later with a craving to play again. The whole game is jampacked with meaningful (and quick!) decisions that grab your attention and never lets go.

I absolutely love the characters! Both enemies and teammates are unique in their way of fighting and have lots of combo potential without making the game ever feeling steamrolling nor out of control with the ability to reroll your teammate's moves.

Even the difficulty increase is a quick and interesting decision of choosing what will be harder this run. Keeping the difficulty from feeling unfair and instead as a part of your strategy.

An absolute gem! 10/10

Best roguelike ever

Nice! <3

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