Okay so I don't know if anyone else is experiencing this issue but theres something with the zip encoding/creation of the win version of the beta that's wreaking havoc. I have no doubt that it extracts properly on windows, but when I try to extract the windows version on either Mac or linux it does NOT restore the files to the correct folder paths but rather it renames them to that path...like jre/engine/filename... this makes it unusable even with proton. I have tried multiple utilities on linux with multiple options (keep path, ignore path, detect subfolders, etc) with the same results.
The prior version extracted and runs fine on steam deck, and I've played it quite a bit. I think this one will too if I can get it to extract properly. I hope that this is something that can be resolved on the developers side. Love this game!
Hey. I'm a professional musician of 15+ years, would you like a soundtrack making for this? I've been gaming since the 90s always wanted to make one. I work super fast (I release 3 tracks a week in the normal music world). I can do all styles, though I think a megadrive style FM synth vibe would be ace for this
I love when a good roguelike gets updated, you have to put effort again to learn the new tricks and synergies. My only question is, the patch notes mentioned that my old acheivements would get a prompt, but I didn't get any. Any way to get those back, as well as the modes I already unlocked? Thanks!
Performance is suffering on the Mac version, but otherwise all of the changes are good. The game is definitely more difficult, but it's a much more level difficulty curve; no particularly swingy encounters so far and all of the new classes are great.
I'm particularly loving the alternate starting classes.
You have to be logged in, with the same account when you bought the game. Then, you will find the game in your library. You can download the new version right there for free. I did it 5 min. ago.
oh wow the update! Feels like the game got a lot harder, although this might just be because I'm so used to familiar strategies. In 1.0.3 I won on easy most of the time, in the beta I win more like 20% even on easy. Not necessarily a bad thing, but it can make it a bit less welcoming to new players.
For what it's worth, I had my 1.0.3 file in Applications and when I unzipped the Beta it was automatically named "SliceAndDice 2" and wouldn't launch (even after I confirmed that I wanted to open an app from an unverified developer). I renamed the old app to "SliceAndDice 1.0.3" and the beta to "SliceAndDice" and then I could launch the beta.
I didn't realise the update would send an email to everyone, oops! Big new update, I'm going to wait to post patch notes until the released version comes out, but you can find the current patch notes in-game.
Oh my god. I am so excited. No clue how many hours I've played on mobile, but I know it's a LOT. Only three Unfair settings I haven't managed to clear so I've kinda "worn out" the existing game, and yet the gameplay loop and tactile gamefeel keep dragging me back in! Excited for the update, good luck!
What happened to Save/Load Progress?! Update clears progress. Too many changes to the core app for saved progress to be useable, maybe? Need this option to keep all my devices in sync.
It's great, but really needs just a little bit more polish to be astounding. At the higher levels of difficulty especially, there isn't much in the way of strategy, so much as just hoping you get lucky.
There are also certain builds and combinations that are outright broken, from both the player and enemy's perspective.
For some reason, I've been sitting on giving this game a try for a little bit. But I finally downloaded the demo and made it to Level 8.
First, I think the art design with the larger pixel size is phenomenal. You've done an amazing job putting so much detail and character into a small pixel density. The aesthetic is beautiful and the scrolling background sets a great stage.
Second, the color scheme sets a great tone by being just a bit cool and dark, so it gives everything a calm moody vibe. Loop Hero is very grimdark with its gray and brown color scheme, whereas I think Slice & Dice has a slightly more inviting vibe by using the wider spectrum. Makes for a great experience to play in the dark.
Third, I really enjoy the game loop. It's a simple and clear concept that honestly makes me like the turn-based battle mechanic more than I ever have in classic JRPGs. I usually hate turn-based battle planning, but the dice and re-rolls gives it an angle that keeps me engaged and checking for the best strat.
I think I'll give the demo another go and will very likely be picking up a full copy in the near future.
Looking forward to what else you've got in development as well.
Just tried the demo yesterday. Must admit that it's very addictive. If you would ever like to support additional languages - do not hesitate to write me, I can do Russian translation (translated Bot Vice and Shotgun King).
I've played this game nearly daily for half an year now, still missing three unlocks from cursed run and only now I've come across a game crashing bug:
My leader has a Timestone equipped, which gives Cantrip for the two on the right side. Stun and the boost hammers. When the die lands with the hammer side up, with the cantrip, it crashes instantly. I guess the game doesn't know what to boost as it is the first turn and no dice have been chosen.
bruh you know how many discords people are in on average these days? I have a folder with the majority of mine in it just so i can pop in and check for updates, cause so many projects are "join the discord for updates"
Some enemies need some nerfs to specific attacks, but all-in-all I absolutely adore this game. You've done an excellent job with both the gameplay and the aesthetic.
One of the best aspects is trying new combinations; I won't make suppositions about how easy it is to add new gamemodes, but a custom mode where you pick level III classes and any items would be really fun for some broken gameplay against, say, a boss rush or such.
Honestly, right now the biggest thing I want is for hidden item achievements to be separated from hidden leaderboard achievements. I want to unlock the items and care very little about the leaderboards, so it sucks that I can only see three at a time and most of the time they're leaderboards I need to unlock in order to see the criteria for a new item.
Would rebuy for Steam or Switch, as others have said.
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i bought the game before the 2.0 launch, and i already have it downloaded on mac, how do i get the update?
It is the dice-beta200 files. Didn't buy game before 2.0, so I don't know if stat transfer is possible.
I installed the game. but it keeps crashing after starting the game... How can I fix that
Quite an amazing game. Addictive as heck.
One small issue, the 2.0 Mac demo doesn't appear to launch.
BTW it appears as if the problem is that the JRE files in the app aren't marked as executable files
I just saw the Alt Mac demo download and that version does work
What an absolutely brilliant game. Really enjoying this Tann, thanks.
2.0 beta on Android seems to keep the run timer keep going even when the game is closed.
Other than that, game is rad.
Rite + cantrip, what happens?
Okay so I don't know if anyone else is experiencing this issue but theres something with the zip encoding/creation of the win version of the beta that's wreaking havoc. I have no doubt that it extracts properly on windows, but when I try to extract the windows version on either Mac or linux it does NOT restore the files to the correct folder paths but rather it renames them to that path...like jre/engine/filename... this makes it unusable even with proton. I have tried multiple utilities on linux with multiple options (keep path, ignore path, detect subfolders, etc) with the same results.
The prior version extracted and runs fine on steam deck, and I've played it quite a bit. I think this one will too if I can get it to extract properly. I hope that this is something that can be resolved on the developers side. Love this game!
Installing 2.0 beta resets "play" button to "install". Doesn't seem to work.
Hey. I'm a professional musician of 15+ years, would you like a soundtrack making for this? I've been gaming since the 90s always wanted to make one. I work super fast (I release 3 tracks a week in the normal music world). I can do all styles, though I think a megadrive style FM synth vibe would be ace for this
let me know if you're interested.
B
Not seeing a v2 when I open the game only 1.0.3.
I love when a good roguelike gets updated, you have to put effort again to learn the new tricks and synergies. My only question is, the patch notes mentioned that my old acheivements would get a prompt, but I didn't get any. Any way to get those back, as well as the modes I already unlocked? Thanks!
found it ^^
i bought it but their is no new version on the site , can someone help me `? there must be v2 but i have only 1.0.3
Performance is suffering on the Mac version, but otherwise all of the changes are good. The game is definitely more difficult, but it's a much more level difficulty curve; no particularly swingy encounters so far and all of the new classes are great.
I'm particularly loving the alternate starting classes.
I've bought the game, but can't update it to the new version, how can i fix that? (I have the 1.0.3 version of the game)
I can't update either. Using the itch app on windows.
I wonder if it's because the file has a different name. Maybe try downloading it from the website.
It works from the website. I tried removing it from the app and redownloading through the app. It works fine that way, too.
Thanks!
Nevermind. Doesn't work on redownload from the app, but website download works.
App says "An error occurred during installation mkdir [directory here]\Itch\slice-dice\jre\lib\images: The system cannot find the path specified."
You have to be logged in, with the same account when you bought the game. Then, you will find the game in your library. You can download the new version right there for free. I did it 5 min. ago.
Seems to work now, thank you! :)
oh wow the update! Feels like the game got a lot harder, although this might just be because I'm so used to familiar strategies. In 1.0.3 I won on easy most of the time, in the beta I win more like 20% even on easy. Not necessarily a bad thing, but it can make it a bit less welcoming to new players.
There are modes that you can unlock that make the game easier, and a tickbox to unlock everything in the options for this reason!
Beta opens, starts and crashes after first dice roll on pixel 6 pro.
The Mac Beta package does not seem to launch. The mainline 1.0.3 still launches fine.
For what it's worth, I had my 1.0.3 file in Applications and when I unzipped the Beta it was automatically named "SliceAndDice 2" and wouldn't launch (even after I confirmed that I wanted to open an app from an unverified developer). I renamed the old app to "SliceAndDice 1.0.3" and the beta to "SliceAndDice" and then I could launch the beta.
Thank you, that did work. I suppose the game has some package lookup routine that looks for the exact name.
I didn't realise the update would send an email to everyone, oops! Big new update, I'm going to wait to post patch notes until the released version comes out, but you can find the current patch notes in-game.
lol I only got around to downloading 1.0.3 yesterday
Oh my god. I am so excited. No clue how many hours I've played on mobile, but I know it's a LOT. Only three Unfair settings I haven't managed to clear so I've kinda "worn out" the existing game, and yet the gameplay loop and tactile gamefeel keep dragging me back in! Excited for the update, good luck!
What happened to Save/Load Progress?! Update clears progress. Too many changes to the core app for saved progress to be useable, maybe? Need this option to keep all my devices in sync.
Are there patch notes? What did the update do?
You can check out the patch notes after you launch the game by tapping the ‘Book’ icon and then the ‘ALMANAC’ menu.
thank you! :
How surprise the update is!
Wait what? Look at that changelog! Love you for bringing so much new content! <3
Where did you find the changelog? Looked for it but couldn't find anything, even ingame it still shows the 1.0.3 changelog
Download the new files, its the 2.0 release.
I downloaded all of them, but can't find a changelog.
patch notes are in game, in the menu look at the Almanac tab and you'll see a section for "patch"
W00t. Exiting update. iPad coming soon too?
Man, I thought about making a game like this a while ago, you beat me to it.
Really wish this game was getting more updates.
It's great, but really needs just a little bit more polish to be astounding. At the higher levels of difficulty especially, there isn't much in the way of strategy, so much as just hoping you get lucky.
There are also certain builds and combinations that are outright broken, from both the player and enemy's perspective.
they work on an update, u Can see that on discord.
iphone user and cant it going on my steam deck
/
For some reason, I've been sitting on giving this game a try for a little bit. But I finally downloaded the demo and made it to Level 8.
First, I think the art design with the larger pixel size is phenomenal. You've done an amazing job putting so much detail and character into a small pixel density. The aesthetic is beautiful and the scrolling background sets a great stage.
Second, the color scheme sets a great tone by being just a bit cool and dark, so it gives everything a calm moody vibe. Loop Hero is very grimdark with its gray and brown color scheme, whereas I think Slice & Dice has a slightly more inviting vibe by using the wider spectrum. Makes for a great experience to play in the dark.
Third, I really enjoy the game loop. It's a simple and clear concept that honestly makes me like the turn-based battle mechanic more than I ever have in classic JRPGs. I usually hate turn-based battle planning, but the dice and re-rolls gives it an angle that keeps me engaged and checking for the best strat.
I think I'll give the demo another go and will very likely be picking up a full copy in the near future.
Looking forward to what else you've got in development as well.
I play this game all the time on the train, its a bunch of fun and definitely a reccomend!
Just tried the demo yesterday. Must admit that it's very addictive. If you would ever like to support additional languages - do not hesitate to write me, I can do Russian translation (translated Bot Vice and Shotgun King).
I've played this game nearly daily for half an year now, still missing three unlocks from cursed run and only now I've come across a game crashing bug:
My leader has a Timestone equipped, which gives Cantrip for the two on the right side. Stun and the boost hammers. When the die lands with the hammer side up, with the cantrip, it crashes instantly. I guess the game doesn't know what to boost as it is the first turn and no dice have been chosen.
I love this game.
I sunk about 40 hours into this in a week until I finally beat Unfair. Everything about the game is great except no music and I just want more stuff!
Will there be any more development? The last update appears to be a year ago
join the discord, there will be a big update coming eventually
bruh you know how many discords people are in on average these days? I have a folder with the majority of mine in it just so i can pop in and check for updates, cause so many projects are "join the discord for updates"
Seriously. What happened to blog posts that anyone can view at any time?
Some enemies need some nerfs to specific attacks, but all-in-all I absolutely adore this game. You've done an excellent job with both the gameplay and the aesthetic.
One of the best aspects is trying new combinations; I won't make suppositions about how easy it is to add new gamemodes, but a custom mode where you pick level III classes and any items would be really fun for some broken gameplay against, say, a boss rush or such.
Honestly, right now the biggest thing I want is for hidden item achievements to be separated from hidden leaderboard achievements. I want to unlock the items and care very little about the leaderboards, so it sucks that I can only see three at a time and most of the time they're leaderboards I need to unlock in order to see the criteria for a new item.
Would rebuy for Steam or Switch, as others have said.
Please add a fullscreen mode! I'm autistic and not having it makes it unplayable for me!
Any chance this is coming to Xbox my dad would love this game (also is it coming to iOS for me, could definitely use this on my lunch :P)
Good game! At start i thought was a one more game but playing was one of my favorite games, i only play demo :(
suggestion: gamemode with more than 2 pick choices of lvls&items for the "Perfect Team"
but..... Custom Party Mode already in the game